Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an ÜberCharge.
Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker, Maul, or Neon Annihilator to protect an Engineer’s buildings from an enemy Spy's Sapper or use the Scorch Shot or Detonator to jump to normally unreachable places.
The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros, though it does not add any resistance to the direct damage taken from the flamethrower. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.
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